1 · YFT · YTD · META
Vehicle studio
Every step from opening a car and looking inside to editing it and installing it on your server. The car file opens as it is; changes go into the yft, physics are kept, the old file is backed up.
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Pick a part: it comes out of the model with its triangle count. Drag: turn.
935vehicles by real name
615mod kits
37ktuning parts
16 MBlimit checked








What is in this space
Garage and catalogue
- Open from a file, a folder, a resource or a zip / rar / 7z archive; drag and drop; open the game's own cars
- A 935-car catalogue: real name and make, class, DLC, top speed, weight, gears, drive, 3D preview
- Optimise several cars in a row
- Mod kit browser: 615 kits, 37k parts, which car uses which part, previewed on the carBeta
Viewer
- Textured, solid, wireframe and x-ray; front, side and top views; axis gizmo, grid, shadow
- Part tree, LOD levels and triangle counts; doors, bonnet and boot open on their joints
- Collision pieces coloured by material; paint, extras and lights; measurements and texture memory
- PNG pictures and a turning showcase video
Editor
- Pick and delete surfaces such as badges and logos; the hole closes with paint
- Move, rotate, scale; bind a GLB, glTF, OBJ or FBX part to a bone
- Change materials and textures; optimise (three profiles, missing LODs, before / after report, back to the original)
- "Game ready?" check: the 16 MB limit, missing models and textures, meta entries, fxmanifest repair
- Handling and vehicles.meta on explained sliders; renaming, packing, installing to the server, version history
- Tuning part maker, rim swaps, sirens, colour sets and plate typesBeta
- Collisions and LODs from the model; part operations such as mirror, weld and normal fixesBeta
Livery and plates
- Layered livery editor: shapes, stripes, text, pictures, ready stickers, mirror, clip to the body; builds into a yft
- Plate maker: the game's 6 plates redrawn, the plate number fontBeta