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1 · YFT · YTD · META

Vehicle studio

Every step from opening a car and looking inside to editing it and installing it on your server. The car file opens as it is; changes go into the yft, physics are kept, the old file is backed up.

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Pick a part: it comes out of the model with its triangle count. Drag: turn.

935vehicles by real name
615mod kits
37ktuning parts
16 MBlimit checked
Vehicle studio: the Banshee GTS, 54 parts, triangle and texture counts, measurements
Vehicle studio: the Banshee GTS, 54 parts, triangle and texture counts, measurements
A picked part: the front left door, its materials and textures
A picked part: the front left door, its materials and textures
Is it ready for the game: meta, texture and LOD checks
Is it ready for the game: meta, texture and LOD checks
Livery editor: four layers, on the template and the 3D car
Livery editor: four layers, on the template and the 3D car
Optimise: three profiles
Optimise: three profiles
Collision view: 21 collision pieces
Collision view: 21 collision pieces
Handling: engine, grip, suspension, body
Handling: engine, grip, suspension, body
The game's vehicle catalogue: the Banshee GTS, speed, weight, drive
The game's vehicle catalogue: the Banshee GTS, speed, weight, drive
Mod kit browser: a Zentorno with a carbon spoiler fitted
Mod kit browser: a Zentorno with a carbon spoiler fitted

What is in this space

Garage and catalogue

  • Open from a file, a folder, a resource or a zip / rar / 7z archive; drag and drop; open the game's own cars
  • A 935-car catalogue: real name and make, class, DLC, top speed, weight, gears, drive, 3D preview
  • Optimise several cars in a row
  • Mod kit browser: 615 kits, 37k parts, which car uses which part, previewed on the carBeta

Viewer

  • Textured, solid, wireframe and x-ray; front, side and top views; axis gizmo, grid, shadow
  • Part tree, LOD levels and triangle counts; doors, bonnet and boot open on their joints
  • Collision pieces coloured by material; paint, extras and lights; measurements and texture memory
  • PNG pictures and a turning showcase video

Editor

  • Pick and delete surfaces such as badges and logos; the hole closes with paint
  • Move, rotate, scale; bind a GLB, glTF, OBJ or FBX part to a bone
  • Change materials and textures; optimise (three profiles, missing LODs, before / after report, back to the original)
  • "Game ready?" check: the 16 MB limit, missing models and textures, meta entries, fxmanifest repair
  • Handling and vehicles.meta on explained sliders; renaming, packing, installing to the server, version history
  • Tuning part maker, rim swaps, sirens, colour sets and plate typesBeta
  • Collisions and LODs from the model; part operations such as mirror, weld and normal fixesBeta

Livery and plates

  • Layered livery editor: shapes, stripes, text, pictures, ready stickers, mirror, clip to the body; builds into a yft
  • Plate maker: the game's 6 plates redrawn, the plate number fontBeta

The other spaces

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