
Objects and props
Every archetype in the game once: 14.5k props, 19k interior objects, the rest map pieces. Type and DLC filters, size, LOD distance, a textured thumbnail, 3D preview; send it to the prop maker.
Space page →GTA V 1.0.3889.0 · read from your install
The program scans the GTA V folder once and builds catalogues from the game's own files. Nothing is downloaded; after every game update the new entries are marked "NEW". Every catalogue shows the picked entry in 3D and hands you the line you need in FiveM.

Every archetype in the game once: 14.5k props, 19k interior objects, the rest map pieces. Type and DLC filters, size, LOD distance, a textured thumbnail, 3D preview; send it to the prop maker.
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Real name and make from the game's own texts; class, DLC, top speed, weight, gears, drive; 3D preview and open in the studio.
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37k parts and 13 wheel types; which vehicle uses which kit, parts by mod type, their mod shop names, a part previewed on the car.
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Every freemode drawable and prop of the base game and each DLC collection; the number players see in the menu, the collection number, colours; preview on the body.
SetPedComponentVariation(PlayerPedId(), 11, 4, 0, 0)
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People and animals with their kind and groups; each ped's own clothing and prop options, 3D preview.
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With picture, zone, shop name and price.
AddPedDecorationFromHashes(ped, GetHashKey('mpchristmas3_overlays'), GetHashKey('MP_Christmas3_Tat_019_M'))
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In 20k dictionaries; search by name and DLC, play on the freemode character, speed, loop, timeline.
TaskPlayAnim(PlayerPedId(), 'mp_player_intdrink', 'loop_bottle', 8.0, -8.0, -1, 1, 0, false, false, false)
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464 attachments; damage, range, clip, fire rate, tint sets, hashes; 3D preview with attachments on their bones.
-- WEAPON_CARBINERIFLE_MK2
-- hash 4208062921
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Rooms, entity sets and placements; 1,355 IPLs among 11k ymaps; coordinates on a map and ready lines.
RequestIpl('shr_int')
-- RemoveIpl('shr_int')
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The game's visual effects listed, an approximate preview and ready lines.
SetTimecycleModifier('NG_filmic01')
SetTimecycleModifierStrength(0.80)
-- ...
ClearTimecycleModifier()
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The game's DLC packs in its own load order with the big updates' names; the props, vehicles, clothing, peds, tattoos, weapons and animations each one brought.
The catalogues are built from your install the first time. No card needed.